How to Land Your First Game Industry Job
Practical, opinionated advice for breaking into the game industry — what to focus on, what to skip, and how to stand out in entry-level applications.
Noah Day
Founder
Practical, opinionated advice for breaking into the game industry — what to focus on, what to skip, and how to stand out in entry-level applications.
Noah Day
Founder
Breaking into games is hard, but it isn't random. Most people who land their first studio job follow the same handful of patterns — they just don't talk about them as a system. Here's the playbook we wish someone had handed us on day one.
"I want to work in games" is too broad. Studios hire by craft: programmer, designer, artist, animator, QA, producer, marketer, community. Pick one and go deep. You can pivot later — almost everyone does — but you need a specific door to walk through first.
If you can't decide, here are a few entry points that historically have the shortest path to a first job:
Studios don't hire on degrees or potential — they hire on evidence. Whatever discipline you pick, your portfolio is the thing that gets you in the door.
Two rules:
One page. Top of the page should answer "what role do you want, and what proves you can do it?" within three seconds. Move education down. Add links to your portfolio, GitHub, and itch.io.
If you don't have studio experience yet, your shipped projects are your experience. List them with the same gravity you would list a job.
Entry-level postings get hundreds of applicants in the first 24 hours. Refresh job boards daily. Tailor your cover letter to the studio — one paragraph showing you know what they make is enough.
Don't spray. Five strong applications a week is better than fifty copy-pasted ones.
Most entry-level hires happen through referrals. You don't need to "network" — you need to be a person other people can recommend without risk. That means:
A single referral can outrank a thousand cold applications.
Your first job will probably not be your dream job. That's fine. The point of job one is to get inside a studio, learn how games actually ship, and unlock job two. Optimize for learning, not for prestige.
Want help finding entry-level roles? Browse the job board or create a free account to get matched to listings as they come in.